AI Insights · Timothy · September 2024
Top 5 Paid Games Performance on Unified Platform in Venezuela in Q3 2024
Explore the performance trends of the top five paid games in Venezuela for Q3 2024, featuring insights on downloads, revenue, and active user engagement.
In the third quarter of 2024, the Venezuelan market for paid games on a unified platform exhibited diverse trends across the top five titles, as reported by Sensor Tower.
Geometry Dash Lite from RobTop Games AB saw its downloads fluctuate, peaking at approximately 31K in the week of July 29 before declining towards the end of the quarter to about 22K. The weekly revenue experienced modest variability, with a notable peak at around $9 in mid-September. In terms of user engagement, weekly active users hovered between 260K and 280K, showing a slight downward trend by the end of September.
Pou, developed by Zakeh Limited, demonstrated a strong presence with weekly downloads initially reaching 36K in late July, followed by a decrease to about 19K by the end of September. Revenue for Pou was minimal, with a peak of $8 in early September. The game maintained a robust weekly active user base, averaging around 800K users throughout the quarter, despite a gradual decline towards the end.
Red Ball 4 (Ad Supported) by FDG Entertainment GmbH & Co.KG showed stable download numbers, ranging from 7.6K to 9.5K weekly. The weekly active users remained consistent, averaging around 68K to 72K, indicating steady engagement despite having no recorded revenue during the quarter.
Earn to Die 2 from Not Doppler experienced a decline in downloads over the quarter, starting at 5K in early July and tapering to approximately 2K by the end of September. Weekly active users followed a similar pattern, decreasing from 29K at the beginning of the quarter to 16K at its conclusion, with no revenue recorded.
Lastly, Vector: Parkour Run by Nekki Limited had modest download numbers, peaking at 3.5K in early July and declining to around 2K by the end of September. The weekly active users showed a slight drop from 7.8K to 5.9K over the quarter, with no revenue generated during this period.
For more detailed insights into the app performance data, visit Sensor Tower.